

I will offer a very rough gloss the plot of the game for the benefit of readers who haven’t played it-but again, you would do better to take the hour-and-a-half to simply play the game, and then returning here. The Beginner’s Guide is about to meet With a Terrible Fate. In exploring this effect, I will aim to illuminate some of the salient structural features of video games that allow them to produce aesthetic responses in players that are rare or impossible in media like novels or films. Fans of With a Terrible Fate asked me to write an article about this game, and what I intend to give fans in this article is an analysis focusing on how the game using the aesthetics of video game dynamics to achieve a special effect: namely, it leaves players confused about the status of the game in relation to their reality, and precisely how they ought to act as players. In part because the game is self-consciously against interpretation and in part because of my own analytic proclivities, I am going to bracket many of these potentially interesting questions about The Beginner’s Guide. If you have yet to play this game, then I recommend that you do so-it is available on Steam, and takes only 90 minutes to play. The game is interesting and notable for a variety of reasons-Wreden himself narrates it he develops a storyline rich with traditional pathos it is a game entirely focused on experience rather than combat etc.-and there are therefore many things that one could defensibly claim about the game or its value. A Comprehensive Theory of Majora’s MaskĪ little over a month ago, Davey Wreden, famed architect of The Stanley Parable, released a new game, The Beginner’s Guide.
